Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
void DebugShowOneComponentHierarchy
(
USceneComponent * SceneComp,
int32 & NestLevel,
bool bShowPosition
)
Debug helper for showing the component hierarchy of one component