Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void DetachAllSceneComponents
(
class USceneComponent * InParentComponent,
const FDetachmentTransformRules & DetachmentRules
)
Detaches all SceneComponents in this Actor from the supplied parent SceneComponent.
Parameter |
Description |
---|---|
InParentComponent |
SceneComponent to detach this actor's components from |
DetachmentRules |
Rules to apply when detaching components |