Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void DispatchBlockingHit
(
UPrimitiveComponent * MyComp,
UPrimitiveComponent * OtherComp,
bool bSelfMoved,
FHitResult const & Hit
)
Call ReceiveHit, as well as delegates on Actor and Component