AActor::DispatchBlockingHit

Call ReceiveHit, as well as delegates on Actor and Component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void DispatchBlockingHit
(
    UPrimitiveComponent * MyComp,
    UPrimitiveComponent * OtherComp,
    bool bSelfMoved,
    FHitResult const & Hit
)

Remarks

Call ReceiveHit, as well as delegates on Actor and Component

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