AActor::FActorTransactionAnnotation::Create

Create an instance from the given actor, optionally caching root component data

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Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

static TSharedRef< FActorTransactionAnnotation > Create
(
    const AActor * InActor,
    const bool InCacheRootComponentData
)

Remarks

Create an instance from the given actor, optionally caching root component data

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