Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp |
void FinishAddComponent
(
UActorComponent * Component,
bool bManualAttachment,
const FTransform & RelativeTransform
)
Completes the creation of a new actor component. Called either from blueprint after expose on spawn properties are set, or directly from AddComponent
Parameter |
Description |
---|---|
Component |
The component created in AddComponent to finish creation of |
bManualAttachment |
Whether manual or automatic attachment is to be used |
RelativeTransform |
The relative transform between the new component and its attach parent (automatic only) |
UK2Node_AddComponent DO NOT CALL MANUALLY - BLUEPRINT INTERNAL USE ONLY (for AddComponent nodes)