AActor::FinishAddComponent

Completes the creation of a new actor component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp

Syntax

void FinishAddComponent
(
    UActorComponent * Component,
    bool bManualAttachment,
    const FTransform & RelativeTransform
)

Remarks

Completes the creation of a new actor component. Called either from blueprint after expose on spawn properties are set, or directly from AddComponent

Parameters

Parameter

Description

Component

The component created in AddComponent to finish creation of

bManualAttachment

Whether manual or automatic attachment is to be used

RelativeTransform

The relative transform between the new component and its attach parent (automatic only)

See Also

UK2Node_AddComponent DO NOT CALL MANUALLY - BLUEPRINT INTERNAL USE ONLY (for AddComponent nodes)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss