Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp |
void FinishAndRegisterComponent
(
UActorComponent * Component
)
Helper function to register the specified component, and add it to the serialized components array
Parameter |
Description |
---|---|
Component |
Component to be finalized |