Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void FlushNetDormancy()
Forces dormant actor to replicate but doesn't change NetDormancy state (i.e., they will go dormant again if left dormant)
Removes the actor from the NetDriver's dormancy list: forcing at least one more update.