Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void ForEachAttachedActors
(
TFunctionRef< bool *)> Functor
) const
Call a functor for Actors which are attached directly to a component in this actor. Functor should return true to carry on, false to abort.