AActor::GatherCurrentMovement

Fills ReplicatedMovement property

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorReplication.cpp

Syntax

virtual void GatherCurrentMovement()

Remarks

Fills ReplicatedMovement property

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