AActor::GetActorEnableCollision

Get current state of collision for the whole actor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool GetActorEnableCollision() const

Remarks

Get current state of collision for the whole actor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss