AActor::GetActorLabel

Returns this actor's current label. Actor labels are only available in development builds.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

const FString & GetActorLabel() const

Remarks

Returns this actor's current label. Actor labels are only available in development builds.

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