AActor::GetAttachedActors

Find all Actors which are attached directly to a component in this actor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void GetAttachedActors
(
    TArray< AActor * > & OutActors,
    bool bResetArray
) const

Remarks

Find all Actors which are attached directly to a component in this actor

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