Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Get half-height/radius of a big axis-aligned cylinder around this actors registered colliding components, or all registered components if bNonColliding is false.
Parameter |
Description |
---|---|
bNonColliding |
Indicates that you want to include non-colliding components in the bounding cylinder |
bIncludeFromChildActors |
If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well |