AActor::GetComponentsBoundingCylinder

Get half-height/radius of a big axis-aligned cylinder around this actors registered colliding components, or all registered components if bNonColliding is false.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void GetComponentsBoundingCylinder
(
    float & CollisionRadius,
    float & CollisionHalfHeight,
    bool bNonColliding,
    bool bIncludeFromChildActors
) const

Remarks

Get half-height/radius of a big axis-aligned cylinder around this actors registered colliding components, or all registered components if bNonColliding is false.

Parameters

Parameter

Description

bNonColliding

Indicates that you want to include non-colliding components in the bounding cylinder

bIncludeFromChildActors

If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well

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