AActor::GetDebugName

Retrieves actor's name used for logging, or string "NULL" if Actor is null

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

static FString GetDebugName
(
    const AActor * Actor
)

Remarks

Retrieves actor's name used for logging, or string "NULL" if Actor is null

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