AActor::GetHiddenPropertyName

Gets the property name for bHidden.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

static const FName GetHiddenPropertyName()

Remarks

Gets the property name for bHidden. This exists so subclasses don't need to have direct access to the bHidden property so it can be made private later.

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