AActor::GetNetDriverName

Returns name of the net driver associated with this actor (all RPCs will go out via this connection)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

FName GetNetDriverName() const

Remarks

Returns name of the net driver associated with this actor (all RPCs will go out via this connection)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss