AActor::GetNetOwningPlayer

Return the owning [UPlayer](API\Runtime\Engine\Engine\UPlayer) (if any) of this actor.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual UPlayer * GetNetOwningPlayer()

Remarks

Return the owning UPlayer (if any) of this actor. This will be a local player, a net connection, or nullptr.

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