AActor::GetReplicateMovementPropertyName

Gets the property name for bReplicateMovement.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

static const FName GetReplicateMovementPropertyName()

Remarks

Gets the property name for bReplicateMovement. This exists so subclasses don't need to have direct access to the bReplicateMovement property so it can be made private later.

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