Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
FRepMovement & GetReplicatedMovement_Mutable()
Gets a reference to ReplicatedMovement with the expectation that it will be modified.
This exists so subclasses don't need to have direct access to the ReplicatedMovement property so it can be made private later.