AActor::GetTargetLocation

Returns the optimal location to fire weapons at this actor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual FVector GetTargetLocation
(
    AActor * RequestedBy
) const

Remarks

Returns the optimal location to fire weapons at this actor

Parameters

Parameter

Description

RequestedBy

the Actor requesting the target location

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