AActor::HasActorBegunPlay

Returns whether an actor has had BeginPlay called on it (and not subsequently had EndPlay called)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool HasActorBegunPlay() const

Remarks

Returns whether an actor has had BeginPlay called on it (and not subsequently had EndPlay called)

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