AActor::HasDeferredComponentRegistration

Returns true if Actor has deferred the [RegisterAllComponents()](API\Runtime\Engine\GameFramework\AActor\RegisterAllComponents) call at spawn time (e.g. pending Blueprint SCS execution to set up a scene root component).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool HasDeferredComponentRegistration() const

Remarks

Returns true if Actor has deferred the RegisterAllComponents() call at spawn time (e.g. pending Blueprint SCS execution to set up a scene root component).

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