Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
bool IsActorLabelEditable() const
Returns if this actor's current label is editable. Actor labels are only available in development builds.
The editable status of the actor's label