AActor::IsOwnedBy

See if this actor is owned by TestOwner.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool IsOwnedBy
(
    const AActor * TestOwner
) const

Remarks

See if this actor is owned by TestOwner.

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