Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
bool IsPendingKillPending() const
Returns true if this actor has begun the destruction process. This is set to true in UWorld::DestroyActor, after the network connection has been closed but before any other shutdown has been performed.
true if this actor has begun destruction, or if this actor has been destroyed already.