| AActor::IsRelevancyOwnerFor()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Check if this actor is the owner when doing relevancy checks for actors marked bOnlyRelevantToOwner
bool - true if this actor should be considered the owner
Parameter |
Description |
---|---|
ReplicatedActor |
the actor we're doing a relevancy test on |
ActorOwner |
the owner of ReplicatedActor |
ConnectionActor |
the controller of the connection that we're doing relevancy checks for |