AActor::IsReplicationPausedForConnection

Gives the actor a chance to pause replication to a player represented by the passed in actor - only called on server

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool IsReplicationPausedForConnection
(
    const FNetViewer & ConnectionOwnerNetViewer
)

Remarks

Gives the actor a chance to pause replication to a player represented by the passed in actor - only called on server

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