Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsReplicationPausedForConnection
(
const FNetViewer & ConnectionOwnerNetViewer
)
Gives the actor a chance to pause replication to a player represented by the passed in actor - only called on server