AActor::IsTemporarilyHiddenInEditor

Returns whether or not this actor was explicitly hidden in the editor for the duration of the current editor session

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

bool IsTemporarilyHiddenInEditor
(
    bool bIncludeParent
) const

Remarks

Returns whether or not this actor was explicitly hidden in the editor for the duration of the current editor session

Parameters

Parameter

Description

bIncludeParent

Whether to recurse up child actor hierarchy or not

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss