AActor::K2_AddActorWorldRotation

Adds a delta to the rotation of this actor in world space.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void K2_AddActorWorldRotation
(
    FRotator DeltaRotation,
    bool bSweep,
    FHitResult & SweepHitResult,
    bool bTeleport
)

Remarks

Adds a delta to the rotation of this actor in world space.

Parameters

Parameter

Description

DeltaRotation

The change in rotation.

bSweep

Whether to sweep to the target rotation (not currently supported for rotation).

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire swept volume.

SweepHitResult

The hit result from the move if swept.

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