Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Trigger a noise caused by a given Pawn, at a given location.
that the NoiseInstigator Pawn MUST have a PawnNoiseEmitterComponent for the noise to be detected by a PawnSensingComponent. Senders of MakeNoise should have an Instigator if they are not pawns, or pass a NoiseInstigator.
not supported for legacy PawnSensingComponent, only for AIPerception)
Parameter |
Description |
---|---|
Loudness |
The relative loudness of this noise. Usual range is 0 (no noise) to 1 (full volume). If MaxRange is used, this scales the max range, otherwise it affects the hearing range specified by the sensor. |
NoiseInstigator |
Pawn responsible for this noise. Uses the actor's Instigator if NoiseInstigator is null |
NoiseLocation |
Position of noise source. If zero vector, use the actor's location. |
MaxRange |
Max range at which the sound may be heard. A value of 0 indicates no max range (though perception may have its own range). Loudness scales the range. ( |
Tag |
Identifier for the noise. |