AActor::MarkComponentsAsPendingKill

Called to mark all components as pending kill when the actor is being destroyed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void MarkComponentsAsPendingKill()

Remarks

Called to mark all components as pending kill when the actor is being destroyed

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