| AActor::NotifyActorEndOverlap()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Event when an actor no longer overlaps another actor, and they have separated. @note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.