| UObject::PostEditUndo()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void PostEditUndo
(
TSharedPtr< ITransactionObjectAnnotation > TransactionAnnotation
)
Called after applying a transaction to the object in cases where transaction annotation was provided. Default implementation simply calls PostEditChange.