AActor::PostEditUndo

Called after applying a transaction to the object in cases where transaction annotation was provided.

Windows
MacOS
Linux

Override Hierarchy

UObject::PostEditUndo()

AActor::PostEditUndo()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

virtual void PostEditUndo
(
    TSharedPtr< ITransactionObjectAnnotation > TransactionAnnotation
)

Remarks

Called after applying a transaction to the object in cases where transaction annotation was provided. Default implementation simply calls PostEditChange.

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