AActor::PreRegisterAllComponents

Called before all the components in the Components array are registered, called both in editor and during gameplay

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void PreRegisterAllComponents()

Remarks

Called before all the components in the Components array are registered, called both in editor and during gameplay

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss