AActor::ReceiveRadialDamage

Event when this actor takes RADIAL damage

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

void ReceiveRadialDamage
(
    float DamageReceived,
    const class UDamageType * DamageType,
    FVector Origin,
    const struct FHitResult & HitInfo,
    class AController * InstigatedBy,
    AActor * DamageCauser
)

Remarks

Event when this actor takes RADIAL damage

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss