Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
void ReceiveRadialDamage
(
float DamageReceived,
const class UDamageType * DamageType,
FVector Origin,
const struct FHitResult & HitInfo,
class AController * InstigatedBy,
AActor * DamageCauser
)
Event when this actor takes RADIAL damage