AActor::RemoveOwnedComponent

Removes a component from the OwnedComponents array of the Actor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void RemoveOwnedComponent
(
    UActorComponent * Component
)

Remarks

Removes a component from the OwnedComponents array of the Actor. In general this should not need to be called directly by anything other than UActorComponent functions

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