Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void RemoveOwnedComponent
(
UActorComponent * Component
)
Removes a component from the OwnedComponents array of the Actor. In general this should not need to be called directly by anything other than UActorComponent functions