Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void ReregisterAllComponents()
Will reregister all components on this actor. Does a lot of work - should only really be used in editor, generally use UpdateComponentTransforms or MarkComponentsRenderStateDirty.