| AActor::RewindForReplay()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void RewindForReplay()
Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.