Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
Assigns a new label to this actor. Actor labels are only available in development builds.
Parameter |
Description |
---|---|
NewActorLabel |
The new label string to assign to the actor. If empty, the actor will have a default label. |
bMarkDirty |
If true the actor's package will be marked dirty for saving. Otherwise it will not be. You should pass false for this parameter if dirtying is not allowed (like during loads) |