SetActorRelativeRotation

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

SetActorRelativeRotation

(
    FRotator NewRelativeRotation,
    bool bSweep,
    FHitResult* OutSweepHitResult,
    ETeleportType Teleport
)

Set the actor's RootComponent to the specified relative rotation

Public function

void

 

SetActorRelativeRotation

(
    const FQuat& NewRelativeRotation,
    bool bSweep,
    FHitResult* OutSweepHitResult,
    ETeleportType Teleport
)

Set the actor's RootComponent to the specified relative rotation

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