Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
bool SetActorRotation
(
const FQuat & NewRotation,
ETeleportType Teleport
)
Set the Actor's rotation instantly to the specified rotation.
Whether the rotation was successfully set.
Parameter |
Description |
---|---|
NewRotation |
The new rotation for the Actor. |
Teleport |
How we teleport the physics state (if physics collision is enabled for this object). If equal to ETeleportType::TeleportPhysics, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If equal to ETeleportType::None, physics velocity is updated based on the change in position (affecting ragdoll parts). |