AActor::SetAutonomousProxy

Sets whether or not this Actor is an autonomous proxy, which is an actor on a network client that is controlled by a user on that client.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void SetAutonomousProxy
(
    const bool bInAutonomousProxy,
    const bool bAllowForcePropertyCompare
)

Remarks

Sets whether or not this Actor is an autonomous proxy, which is an actor on a network client that is controlled by a user on that client.

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