AActor::SetReplicatedMovement

Sets the value of ReplicatedMovement without causing other side effects to this instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void SetReplicatedMovement
(
    const FRepMovement & InReplicatedMovement
)

Remarks

Sets the value of ReplicatedMovement without causing other side effects to this instance.

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