AActor::SetRootComponent

Sets root component to be the specified component. NewRootComponent's owner should be this actor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

bool SetRootComponent
(
    USceneComponent * NewRootComponent
)

Remarks

Sets root component to be the specified component. NewRootComponent's owner should be this actor.

Returns

true if successful

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