Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
bool SetRootComponent
(
USceneComponent * NewRootComponent
)
Sets root component to be the specified component. NewRootComponent's owner should be this actor.
true if successful