AActor::ShouldCookOptimizedBPComponentData

Returns whether or not to cook optimized Blueprint component data for this actor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool ShouldCookOptimizedBPComponentData() const

Remarks

Returns whether or not to cook optimized Blueprint component data for this actor

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