| AActor::TornOff()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void TornOff()
Networking - called on client when actor is torn off (bTearOff==true), meaning it's no longer replicated to clients.
bTearOff