ACharacter::CanJump

Check if the character can jump in the current state.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

bool CanJump() const

Remarks

Check if the character can jump in the current state.

The default implementation may be overridden or extended by implementing the custom CanJump event in Blueprints.

Whether the character can jump in the current state.

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