ACharacter::CanUseRootMotionRepMove

True if buffered move is usable to teleport client back to.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

bool CanUseRootMotionRepMove
(
    const FSimulatedRootMotionReplicatedMove & RootMotionRepMove,
    const FAnimMontageInstance & ClientMontageInstance
) const

Remarks

True if buffered move is usable to teleport client back to.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss