Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
Include |
#include "GameFramework/Character.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Character.cpp |
bool CanUseRootMotionRepMove
(
const FSimulatedRootMotionReplicatedMove & RootMotionRepMove,
const FAnimMontageInstance & ClientMontageInstance
) const
True if buffered move is usable to teleport client back to.