ACharacter::ClientVeryShortAdjustPosition

Bandwidth saving version, when velocity is zeroed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Syntax

void ClientVeryShortAdjustPosition
(
    float TimeStamp,
    FVector NewLoc,
    UPrimitiveComponent * NewBase,
    FName NewBaseBoneName,
    bool bHasBase,
    bool bBaseRelativePosition,
    uint8 ServerMovementMode
)

Remarks

Bandwidth saving version, when velocity is zeroed

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