ACharacter::FindRootMotionRepMove

Find usable root motion replicated move from our buffer.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Source

/Engine/Source/Runtime/Engine/Private/Character.cpp

Syntax

int32 FindRootMotionRepMove
(
    const FAnimMontageInstance & ClientMontageInstance
) const

Remarks

Find usable root motion replicated move from our buffer. Goes through the buffer back in time, to find the first move that clears 'CanUseRootMotionRepMove' below. Returns index of that move or INDEX_NONE otherwise.

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